Fortis Games
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Unreleased Tower Defense
Primary Monetization Developer
Developed two major features to support both monetization and player retention:
Designed and maintained a Piggy Bank feature where players completed in-game tasks to earn rewards, which they could then purchase to unlock. This provided strong value while encouraging continued play as players worked toward their rewards.
Developed a Chain Offers feature that presented progressively more valuable offers, including free offers, unlocked after a player purchased an earlier, lower-cost offer. This enabled the team to provide attractive, and sometimes free, rewards following an initial purchase.
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Unreleased Real-Time Multiplayer Game
Primary UI Developer
Implemented and maintained UI systems, screens, and widgets, including communication between UI, gameplay, and backend systems.
Created tools for designers and artists to work with game data and build levels.
Gameplay Developer
Partnered closely with game designers on gameplay systems, creating nodes for a visual scripting system so they could build and iterate on gameplay.
Optimized code, implemented new gameplay systems, and helped designers set up and integrate AI into their workflows.